In the second Dark Whispers Instatement,
an interview with the artist Pete Mohrbache. who's work you will have seen
in Changeling: Source, Changeling: Fall, Changeling: Spring, Changeling:
Summer, Scion: God, Scion: Demigod, Exalted: Scroll of
Kings and Vampire: Rome. You can see his work here http://one-vox.deviantart.com/
Adam: So to get started would you
introduce yourself and give a little personal background?
Pete: My name's Pete Mohrbacher but
I also go by Bugmeyer or One-Vox on the internet. I'm 24 and I have been
working as a freelance artist for about 2 years now. I like long walks on the
beaches and fine foods.
Adam: How long have you been an artist?
Pete: I started drawing back in 2000
while I was still in High School. Most people tell me that's pretty late
considering most people say they've been doing it since birth. Not sure if that
makes me fashionably late or just tardy.
Adam: Have you had any formal training in the fine arts?
Adam: Have you had any formal training in the fine arts?
Pete: Not in fine arts per se. I
earned a bachelors degree in Game Art and Design with asperations of being a
game developer. But I taught myself to paint during my time in college. Turns
out the painting has gotten me farther then the degree. The whole experience of
being in a creative environment made a huge difference on my development, but
the education itself seemed to have a very minor effect on me.
Adam: What are your biggest artistic influences and inspirations?
Pete: I'm always being influenced by
different things and for different reasons. When I started drawing, it was
because I was into anime and my work was big googly eyes and pointy noses. Over
time I've cobbled together different bits of things I've seen from other
artists over the years. The stuff that has stuck with me the longest is fantasy
work with a horrific slant like Kuang Hong or Zdzislaw Beksinski. Its important
to me to channel as much of my own energy as possible, because I think its
really hard to get noticed if you look a lot like the people around you.
Adam: Can you describe your creative
process - how you come up with ideas for
a new drawing and how you take those ideas and create a finished piece
of art.
a new drawing and how you take those ideas and create a finished piece
of art.
Pete: I like to start with key words
or symbols. Well...the process truly starts off by drinking a ton of coffee,
but then I get to word association. It helps me to get the tone of the piece
right. One I start drawing I try to get the core ideas down in the sketch
before I start working. But after I've gotten something loose, I paint over the
whole mess in Photoshop using my 40 40 40 brush. That is a round size flow
brush 40px large, 40% opacity and 40% flow. When I need to get something
smoother I turn the opac down and when I need to work faster I turn the opac
up. I like to use texture overlays to add depth, but I tend to paint into them
a bit so they look more natural.
Adam: You do a lot of art within
pre-existing worlds. What sorts of challenges does that pose for you? How do
you work in your own unique touches and ideas, and are you given freedom to
expand on those said worlds?
Pete: I think a large part of that
balance is in the hands of the art director. They've got the challenging job of
hiring someone who is right for the job for the right pay at the right time.
Once you get roped into a project you just have to trust their judgement in
picking you. The only way to produce real quality work is to follow your own
inspirations, so trying to bend to some ethereal concept of how its
"supposed" to look is just going to produce garbage. You still have
to follow the style guide, so when a character has big ears you draw big ears
and when they are supposed to be jumping in the air you draw them jumping in
the air. But when it comes to everything else, you just have ignore all the
other artists and ignore what you think you know about the project and just
make something that you are truly into. An AD doesn't want to hire someone to
recreate the same stuff they already have, they are hiring someone who will
contribute something fresh and interesting to a project. Or at least, that is
my experience.
Adam: So was that your introduction to
the world of role-playing?
Pete: The first game I ever saw was the
old version of Changeling way back in the day before I was an artist. But I played
D&D and then Mage with a core gaming group for years. Unfortuantely, I
started getting jobs working on RPGs after I had already fallen away from
playing them. Though White Wolf's new releases are threatening to draw me back
into the fold.
Adam: What advise can you give to
someone who is starting, or thinking of getting into the art world?
Pete: Be totally obesssed with art
or just keep it as a hobby. This is one of the hardest industries to make a
living at. Trying to be a famous artist is about as easy as being a famous
actor. If you can't do anything else, go for it, but don't get into it
expecting it to be easy.
Adam: How did you come to work at White
Wolf?
Pete: They E-mailed me. Apparently one of
the art directors saw my Epilogue gallery and wanted to try me out. People ask
me this question all the time, and I'm fairly sure that the only way to get
hired by them is by reference or google search. But I have no idea really.
Those guys seem to go out of their way to avoid looking at people portfolios. I
don't blame them, you can only look through so many hundred awful portfolios
before you want to claw your own eyes out. When you are a name like White Wolf,
everyone and their little sister wants to show you their doodles.
Adam: What books have you worked on so
far?
Pete: I've worked on 4 of the 5
Changeling books, I missed the Winter book because I was out of the country at
the time. I've also done a couple of Scion books, an Exalted book and the roman
Vampire book. I've got plans to do more Changling and Vampire projects.
Adam: What is your favorite book you've
worked on so far? Which has been the most rewarding?
Pete: I had a really good time with the
Changeling: Autumn Nightmares. I love that project to pieces, I love the wealth
of information Aileen provides with the art notes and that is my favorite
court. But I have to say that I crack open that beutiful hardcover Changeling
source book every once in a while just because I like the way the whole thing
looks. I'm a big fan of the source material that whole project was based off
of, so I'm really proud to be a part of any iconic dark faerie
literature.
Adam: What can you tell us about your
current pieces?
Pete: I've been slowly updating my
iconic Angelarium series. After a few years, they all started to look a bit
dusty, so I have been progressively updating them to better represent my
current ability. However I have been too busy with contract work to do much of
it recently, so I am looking forward to easing up my schedule a bit to get back
to them.
Adam: Can you tell us anything about the
summer Changeling book
Pete: Honestly, I don't know much
about any of the books I work on. Despite having a large amount of source text
for them, I tend to focus in on the parts that I am a part of. Though, I have
gotten the sense that people are coming out of the woodwork to contribute to
this book. Seems like the word has gotten around about how much fun it is to
work on or people just like the series and want to be a part of it. The whole
flavor seems to be getting very popular thanks to authors like Neil Gaiman.
Adam: Is there anything that you can
give us that is not already available on the forums?
Pete: There are forums? I'm kinda
removed from the whole culture...
Adam: It has been much appreciated.
Thank you.
Pete: No prob.
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